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Gamification of the Process of Language Competence Development in Foreign Language School Education

https://doi.org/10.26105/SSPU.2023.82.1.009

Abstract

The paper under consideration deals with the problem of the language component of foreign language communicative competence at English lessons in the secondary school as part of the implementation of gamification technology. Some theoretical basis of the development are considered: the concept of gamification, its essential and distinctive features for usage in school; motivation problems. Besides, the some differences between gamification and other gaming practices in teaching are identified. An algorithm for implementing gamification techniques on the example of the Classcraft service into the educational process in order to form and develop language communicative competence of students of the middle stage at school has been created and introduced.

About the Authors

N. V. Geraskevich
Surgut state pedagogical university
Russian Federation

Geraskevich Natalia Valerievna — PhD (Pedagogical Sciences), Assistant Professor, Assistant Professor of Chair of linguistic Formation and Intercultural Communications



V. Yu. Nurgaliyeva
Gymnasium named after F.K. Salmanova
Russian Federation

Nurgalieva Vasilisa Yuryevna — Teacher of English and French



References

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Review

For citations:


Geraskevich N.V., Nurgaliyeva V.Yu. Gamification of the Process of Language Competence Development in Foreign Language School Education. Surgut State Pedagogical University Bulletin. 2023;(1 (82)):86-94. (In Russ.) https://doi.org/10.26105/SSPU.2023.82.1.009

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ISSN 2078-7626 (Print)